The failure of the Metaverse project can be attributed to multiple factors, among which the lack of clear communication and strategic planning stands out significantly. Despite Meta’s heavy investment and bold vision, the project struggled to connect with users and stakeholders, largely because it failed to demonstrate practical and relevant benefits. One of the critical aspects overlooked was help in assignment writing related to the articulation and dissemination of the project’s goals and value proposition. Without a precise and compelling narrative, even the most innovative projects can fail to gain traction.
The metaverse is a virtual reality environment that enables the user to effectively interact with each other within a computer-generated environment (Weinberger, 2022). In the year of 2021, Parent company Facebook rebranded to Meta, expanding its emphasis beyond social media to enclose building the Metaverse. However, having effective and significant features, metaverse project fails due to some of the significant factors. Below there are some of the factors that may cause failure:
Leadership decisions: The success of the project depends on the appropriate leadership decisions, action, guidance as well as directions. The founder and CEO of Meta, Mark Zuckerberg, explain Metaverse as a place to “connect, learn, play and shop. Some of Facebook metaverse feature are horizon world includes several multiplayer gaming, interactive puzzles, sports, films etc. In addition to this, horizon workrooms provide in-person workplace experience. It includes virtual meetings and activities and horizon venues furnish user with a computerized simulations of event spaces such as sports as well as concerts (Kraus et al, 2022). However, one of the reason of company`s failure is its inability of distancing itself from its leadership, particularly its founder, Mark Zuckerberg. The company tries to rebrand the whole company from Facebook to Meta but Mark but it is still facing issues related to this. The company in its earlier periods recognized for some of the wrong leadership decisions. For instance, the company involves in the case of leakage of private data of the user. Therefore, some of the individual have a concern about the involvement of Meta in the privacy and data concerns (Reasons For Metaverse Fail, 2024). Organization criticized for the past handling of data and therefore concern arise regarding the problem in metaverse as well as, leads to result in less adoption of platform correspondingly company has to face failure.
In addition to this, referring to the leadership, the concept of the metaverse not clearly defined by the company as a result several individuals not aware about it. This lack of the clarity among the people lead to made onerous for the investors and developers to understand the scope and potential of the metaverse. In addition to this, some of the target audience not aware about the benefits and use of the metaverse in the real life as a result makes difficulty for the company to enhance interest of the customer in a project. This limits prospects of succession for the metaverse.
Further, the vision of the leader is ambiguous and unimaginative as Zuckerberg miscalculated the pandemic situation and thought that virtual environment preferred by the people. However, after pandemic it has been identified that people are more interested in face-to-face interactions and are against and unwilling in the idea of putting VR headsets to interconnect with the friends via 3D avatar. The miscalculation makes company inappropriate to generate audience for its platform in a proficient manner. Thus, the lack of leader’s vision is the element in the failure of Metaverse. Apart from this, the company not presented its idea of metaverse in a precise, clear and presentable manner. The company creates high amount of hype but at the time of the launch the audience find the platform as a virtual world of the mid 90`s due to its outdated graphics. It leads to harm the company`s reputation in the market cause a failure of the project.
Furthermore, lack of research by the organization also acts as a factor for failure. Under the leadership of Zuckerberg`s Meta team unable to do significant research about the consumer behavior, market demand, individual interest, competition level and so more. In this context, due to pandemic era, the audience is not in the state of mind to use a virtual world for the interactions and making connections. Thud, the lack of focus on research makes one of the big hurdles for the company to succeed in its project. Launching the project at the wrong time without identifying the needs and requirements of the users become one of the causes for the failure (Gauttier, Simouri and Milliat, 2024).
Business models: This refers to a plan of a company for making a profit. The company generates revenue from the virtual real estate, digital advertising and so more. However, this model is not able to generate the sufficient revenue for the organization, hence have to face failure. In addition to this, company`s main target audience is users and businesses, but both targets not effectively attracted by the business. For instance, the user not find the virtual environment interesting as well as businesses find the concept of virtual meetings ineffective in the era of video conferencing, hence metaverse not able to attract its customer`s, leads to face failure to sustain its business in crucial manner (Parada, 2022). Further, the organization invest 10bn for the acquisition and development of the metaverse but not able to generate enough revenue in return. This leads to de-motivate the potential investors to invest in the Metaverse as return on investment is less. Thus, the organization business model is not efficient as well as effective results in failure of the metaverse.
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Partnership: Partnership refers to a kind of business including formal agreement within two or more people for the success of the business as well as sharing profit and losses of the business. Lack of partnership is one of the factors that are one of the reasons of failure of the metaverse. Company is not collaborating and partnering with sufficient sectors and industry as a result unable to engage the expected audience. To succeed company requires to collaborating with the IT company, gaming industry, educational industry and so more. The company not able to sufficiently collaborate with the different organizations of the different sector as a result incompetent to build a customer base or attract a target market (Fernandez, 2022). Thus, Metaverse lack of efficiency to connect and coordinates with the other industry`s companies result in incompetency to attract the potential audience as a result become reason of failure.
Market conditions: This plays an important role in the succession of the project. Launching the project on correct time in the market is one of the factor that is important for the succession. The company introduced metaverse at the time earlier of pandemic period when the society was particularly hungry for human connections as well as real-life experience. Nevertheless, the metaverse failed to furnish both things as a result become the reason for the failure (Winterhalter, 2023). In addition to this, during the launch of metaverse, people have lack of purchasing power. In support of this, to experience metaverse, VR headsets and steer clear are important but due to its expensive nature it creates a financial barrier for customer to use it. It results in not increasing demand for the metaverse and become one of the main reasons for its failure.
Apart from this, another reason of failure of metaverse is its size as well as dominance in the tech industry. Company`s power and influence significantly limits the growth and development of the metaverse as it builds barriers to entry for small players such as startups and business and limits the innovation and competition.
In addition, metaverse has to face the competition from the established player who has greater resources and expertise in the entertainment and gaming industry. This leads to make difficult for the organization to efficiently compete and become succeed in Metaverse Market (Atrakchi-Israel and Nahmias, 2022). Besides this, launched of the metaverse also influence by the introduction of the new technologies within the industry. Artificial intelligence also provides the kind of taste of the virtual reality correspondingly the concept not able to generate enough space for itself in the market. Consequently, the target customers not attracted towards its, result in failure of the project.
Other factors: Regulatory uncertainty also act as a reason for failure of the Metaverse, The Company operates in a regulatory gray area, while having a different laws and regulations. It leads to create an uncertainty for the investors and developers to invest or coordinate with metaverse leads to limits the potential of growth and development of the company (DE ASÚA et al, 2022). Moreover, it is identified that approach of Metaverse is a primarily a Western-centric and there are vast and large amount of the cultural barriers regarding its adoption in the other parts all over the world. The limited adoption declines its potential user base as well as opportunities of the revenue generation for the company, result in failure.
Besides this causes, design is also one of the cause of the failure of Metaverse. When Metaverse was launched it is criticized by the audience due to its outdated graphics, its looks very casual in against of the hype made by the organization. In real world, because of this factor, Metaverse face negative reputation in the market, leads to unable the company to efficiently attract sufficient audiences of customers for its project (Egliston and Carter, 2021). This challenge result in less of adoption of Metaverse by target audience, hence the situation of the failure arises. Further, according to the report of The Verge, the concept of the Metaverse not understand and fascinated by the Meta`s own employees as they also find it less interesting proportionately employees not use the platform. Employees are ordered to use Hoeizon Worlds, one of the organization`s variants of the metaverse (Meta’s Own Employees Don’t Want To Go To Own Metaverse, 2024). It shows that actual working team of the company also not fascinated by the Metaverse which in turn created challenge for the company and becomes the reason for the failure.
Also, the use of the metaverse in video games makes people addictive towards games as well as effectively loses the ability of the individual` s to differentiate within the reality and virtual reality. Additionally, prolonged use of the virtual environment result in mental health harm, fatigue, slip disruption. Thus, this factors leads to convenience the user to use platform in limits correspondingly creates a challenge for the metaverse to sustain its business.
The concept of the metaverse is not widely results in limiting the participation of some of the individuals. For instance, simulator sickness is kind of motion sickness suffered by some users during metaverse virtual experience. Moreover, individuals with the visuals and auditory disabilities also face difficulty in the metaverse, leads to limits their participation. Also, individual with lack of digital literacy also feel onerous to experience the concept. The limitation of lack of participation by some of the people significantly declines users for the platform subsequently act as a negative aspect to increase user base and generate revenue; therefore become a factor for failure.
Hence, the metaverse is in its early stage and have a numbers of technological, ethical a and social issues that need to address in order to make the organization successful one. The obstacle of the data privacy, security, resolving access, inclusion issue, governance uncertainty must be overcome with the help of taking corrective action at a preferred time. This enable the company to provide better benefits to its users and stakeholders and assists the organization to be success. Thus, Meta Company is not only the player in growth and development of Metaverse, but its decisions and actions have a greater influence on its success and failure of the platforms. Concerns regarding the organization`s size, handling of user data, dominance as well as commercial interests, all leads to failure of the Metaverse. It has to emphasize on its leadership, partnership, business model and research aspect in a significant manner.
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